The Virtues of Moving On
Date: October 20th, 2001 @ 02:37
The Ultima series is largely acknowledged for coming into its own when it embraced a gameplay asthetic which had a moral dimension in Ultima IV.
Now it’s time for Ultima. Online.
The problem? It’s not 1997, it’s 2001.
Calandryll has been busy talking up the concept of adding virtue to the formula which constitutes Ultima Online. It’s an ambitious goal. It’s going to be a coding and exploit-ironing hell.
But does it really matter? Read more »
Categories: ltm/snd archives
