GAMES FOR PEOPLE, GAMES FOR PROFIT or THE ROAD TO CLEVELAND IS PAVED WITH GOOD INTENTIONS or THE DEBIRU IS IN THE DETAILS Part I
Date: September 2nd, 2001 @ 03:23

The machinery of gaming has run amok. Instead of serving creative vision, it suppresses it. Instead of encouraging innovation, it represses it. Instead of taking its cue from our most imaginative minds, it takes its cue from the latest month’s PC Data list list. Instead of rewarding those who succeed, it penalizes them with development budgets so high and royalties so low that there can be no reward for creators. Instead of ascribing credit to those who deserve it, it seeks to associate success with the corporate machine.
Categories: ltm/snd archives
