The Art of the Sub-Game or: How I Learned to Stop Worrying and Love the Dice
Date: September 15th, 2000 @ 18:57
It’s 1985. The game is Questron. The machine is a Commodore 64. It’s an FRPG, it’s pretty entertaining, and it introduced me to the concept which I believe will be the key to making a long-term successful MRPG: the sub-game. In fact, it may be what saves the genre. Read more »
Categories: ltm/snd archives
