Friday, 18 of May of 2012

THERE GOES THE NEIGHBORHOOD


90%:

It’s all fun and games until an 18′ tall shreth moves in next door.

As if the comedy value of a Shadow Lieutenant killing five people shopping in Waijhou before getting taken down wasn’t humor enough, the Direlands are getting tougher in this week’s update.

In fact, Turbine has recommended anyone not sufficiently prepared for an increased level of difficulty to get out of Dodge before it happens. The immediate results will be less low level characters in the Direlands, busier lifestones, and messageboards chock-full of people who love it and hate it.

All in all, this should be a pretty good move, especially if the mid-level characters who hunt the Direlands drudges can still find some in areas where “the new big bad stuff” is coming. Whatever happens, I hope that one of these big nasty creatures finds its way into Fort Tethana on rare occasion and racks up a body count, just for laughs.

However, should you decide that an extended “high level” game isn’t what you’re looking for right now, there’s a new server going up. Re-live the experience of the beginning of final for a few weeks or so when most characters aren’t running around in matching 150 AL armor, and when nobody yet has that 112% yumi. Of course, you’re going to see a lot of vassal-fishing, but that’s a small price to pay for a fresh start.

Sounds like another win-win.

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10-%:

If the Darktide devotees want another server (and from the messages I receive, that much is loud and clear), the writing is on the wall: get the Darktide population consistently at the level of the other servers. In fact, make sure it’s the most heavily used server of the bunch.

There’s a catch, though. Instead of telling the visitors from the normal servers that there is life after that first login-pk, you’ll have to show them.

That’s right, you’ll actually have to interact with the “tourists” that many high-level Darktide players look down upon. Instead of laughing at “tourists” making PK characters and killing each other at spawn points, the high-level Darktide crowd actually has something to gain by getting the first-time visitor to stick around…

…specifically, elbow room.

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