Friday, 30 of July of 2010

Archives from day » 15, April 2000

Thinking Bigger: Rate = Distance over Time


I’ve written an article about MRPG design for developers. Hopefully players will find it interesting as well. Some of it challenges basic assumptions about how MRPGs should be designed. Some of it details specific ideas that become more and more feasible as bandwidth and CPU power increase.

Origin, Verant, Turbine, as well as the many companies developing MRPGs currently in production: this one’s for you.

Thinking Bigger: Rate = Distance over Time

[Included in its entirety in the extension for your convenience.]

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