Friday, 18 of May of 2012

BLACK, SPIKEY … HARD-EDGED


There’s a very interesting account on CoD about a player who was summoned by dark forces and forced to make a choice that may very well affect upcoming plot developments.

Normally, something like this is the sort of thing that I’d take with a grain of salt…

…except last night - before this story was published - a member of my allegiance told me the same sort of story, but with minor details and a different choice. I won’t spoil it for you here, out of character, on an editorial page.

This is what you wanted: the ability to have an actual impact on the plot. Now that Turbine has accomplished this, OSI can feel free to copy the idea. Other games’ features, after all, are the primary source of their ‘in development’ ideas.

hot to assimilate [dead link]


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