A DEV TEAM THAT KEEPS A SCHEDULE. GO FIGURE.
Date: March 7th, 2000 @ 13:45
By about 6:00pm Eastern, you should be able to log in again. What can you expect?
Content and eye candy.
New developments in the storyline during each major patch have become par for the course from Turbine, and that’s a good thing. This has been one of the things that sets Turbine’s offering apart from that other game. If anything can be inferred from the latest news, there are lots of high-level group challenges looming.
We’ve also been able to consistently look forward to new eye candy each patch. This time around, we’re getting improved 3D lighting effects, drudges are pissed, and golems get more polygons. This is amusing, as Turbine left it up to players to decide which creatures would get a high-fi remix. Drudges are an obvious choice, being excellent newbie food, yet still able to command respect at the Ravener level. The other choice, golems, confused even the designers:
I’ve noticed that in the polls running on the fan sites, “Which creature do you think would benefit most from a high-polygon make over,” Golems consistently come in second, next to player avatars. I’m curious as to why this is. They’re supposed to be just a bunch of rocks and slabs.
What’s interesting here is that despite feeling that golems weren’t the best way to spend artistic energy on, they did it anyway. Not because Microsoft pushed them, not to divert attention from a serious public relations gaff, but because that’s what you wanted.
There’s a lot more here, including the ability use extended characters, dagger fixes, a fix for the 1-9 quick keys not working after inscription, the ability to gather water from fountains, numerous other bug fixes, tweaks and improvements, and perhaps most significantly:
Creatures have a level-up effect now. Level up a bunny today!
I suppose it’s significant if you’re a powerlevelling penumbra shadow with a taste for perchers, anyway.
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